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Main page -> Community Rules-> Guilds Creation/Termination Guidelines

Guilds Creation/Termination Guidelines
These guidelines are meant to help members get a clearer picture of the steps followed when a Guild is either created or terminated.

A. Creation of Guilds
1. Anyone can suggest to create a new Guild. For this the person(s) suggesting the idea must hand over a plan to his/their respective Senator which must contain:

- What will be the name of the Guild?
- When is the Guild going to be officially created?
- Who would be willing to function as (Vice) Ambassador?
- What game(s) will the Guild support?
- How does the Guild differ from the existing ones?
- Which members are currently interested in becoming a truly active member of this potential new Guild?
- What plans are there with the Guild: ladders/competitions or just casual fun play?
- Will the Guild have any fixed weekly activities (trainings etc)?
- What plans are there for recruiting new members for the Guild?

The Guild is considered created when the Directors have approved the Guild Creation Proposal, as well as an Ambassador candidate for this Guild.

2. Depending on the gametype there should be a minimal number of people active in the game(s) that will be in the respective Guild. Since certain gametypes are more popular than others the members needed for a Guild to remain in existence may vary. A specific number of members for the newly created Guild must be noted down in the Guild memberlist on the Guild board.

Examples: First Person Shooter Guilds should have around 8 people, Roleplaying Game and Realtime Strategy Guilds around 5 to 6 etc.

3. Whoever is assigned as an Ambassador for a Guild will be on probation for the duration of 1 month. If in this month he has not proven to be able to lead the Guild in a decent manner, stimulating activity and performing an Ambassador's normal tasks, he will  need to step down.

B. Termination of Guilds
1. A Guild ceases to exist whenever the total number of people active in the games that the Guild supports drops below the minimum acceptable level. As this minimum value differs per gametype (See A. 1) each Guild will be evaluated as a separate case.

2. A Guild will not be terminated if it can, within a reasonable timeframe, assimilate new games into its arsenal which will guarantee the minimum level of activity required.

3. Whenever a Guild is terminated its Ambassador and, if present, Vice-Ambassador will be asked to step down and lay down all their responsibilities and tasks. This means that Ambassadors will lose their Server Adminship on Teamspeak, Ops on IRC and possible adminship on a game server automatically after the disbanding of a Guild.

If an Ambassador is not willing to step down without giving adequate reasons the Ambassador will have to be forced to step down using an impeachement procedure as described in The Conclave Constitution.

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